FOREVERAH
Collecting since Sat 14 Nov 14:19: 0.3 of the ~14 days the models need to settle. Price history is real already; demand, pricing and forecasts firm up as data comes in.

Solid Blasting Powder

Trade Goods · Parts · item 10505 · vendor 2s 50c

own demand model
Floor4s 22ccheapest 4s 22c
Median4s 68cby quantity
Listed1,43971 listings
Sold / day742avg of last 1 days with sales

Price

Floor (10th pct)MedianCheapest

Log scale. The gold band is the forecast (Holt-Winters with a daily cycle on the log floor), dark = 80%, light = 95%. Purple marks are sudden moves.

ListedSold (est.)

How fast it sells

at or below floorfloor to +10%+10% to +30%
Posted atSeen2h6h12h24h48h
at or below floor9817%17%17%17%17%
floor to +10%6029%29%29%29%29%
+10% to +30%70%0%0%0%0%

Kaplan-Meier: share of listings sold within each time, by price vs the floor the seller saw when posting. Cancelled, expired and still-listed auctions count as "not sold yet", not as failures. 31 sales out of 165 tracked listings.

Chance to sell, by price

Price vs floor≤ 2h≤ 6h≤ 12h≤ 24h≤ 48h
−10% 3s 80c40%40%40%40%40%
−5% 4s 1c35%35%35%35%35%
+0% 4s 22c32%32%32%32%32%
+5% 4s 43c28%28%28%28%28%
+10% 4s 64c25%25%25%25%25%
+20% 5s 6c20%20%20%20%20%
+30% 5s 49c17%17%17%17%17%
+50% 6s 33c11%11%11%11%11%

Cox proportional-hazards model on price vs floor and stack size (fitted on this item). Price effect β = -2.81 ± 3.15: each +10% on price multiplies the sell rate by 0.77. For 1 unit.

Best posting price

Post at5s 4ceach · +19% vs floor
Duration12hdeposit 37c
Chance it sells20%~9.8h on the AH
Expected value3s 51c1s 1c more than vendoring

Expected gain vs price

12h listing24h listing48h listing

Chance to sell vs price

12h listing24h listing48h listing

Expected value = P(sells) × price after the 5% cut + P(doesn't) × (the goods back, valued at 90% of floor, minus the lost deposit) − holding cost while listed. "Gain" is that minus what a vendor pays for the stack. Forever's deposit rate isn't documented, so set it to what the AH window shows you.

Market structure

The biggest single posting holds 15% of listed quantity across 22 postings (HHI 0.084, competitive). Near the floor right now, one posting holds 68% of the cheap supply.

A "posting" is listings of one item that showed up in the same snapshot at the same price: one seller's batch. The API has no seller names.

Recipe links

No material/crafted links for this item yet.

Crafting it

Engineering: 2× Solid Stone 1s 71c

Materials 3s 42c → sells for 4s: 58c per craft

Used to make

RecipeNeedsProfit
Parachute Cloak Engineering 4 50s 30c
Gnomish Net-o-Matic Projector Engineering 2 14s 30c
Goblin Sapper Charge Engineering 3 5s 59c
Mechanical Repair Kit Engineering 1 4s 79c
Solid Dynamite Engineering 1 3s 21c
Unstable Trigger Engineering 1 2s 85c
Large Seaforium Charge Engineering 2 −13c
EZ-Thro Dynamite II Engineering 1 −50c
Mithril Gyro-Shot Engineering 2 −1s 80c
Goblin Mortar Engineering 5 −2s 24c
Hi-Impact Mithril Slugs Engineering 1 −4s 70c
Mithril Frag Bomb Engineering 1 −24s 93c
The Mortar: Reloaded Engineering 3 −31s 69c
Hi-Explosive Bomb Engineering 2 −62s 35c
Gnomish Rocket Boots Engineering 8 −1g 12s
Explosive Arrow Engineering 2 –
Goblin "Boom" Box Engineering 2 –
Goblin Bomb Dispenser Engineering 4 –
Blue Rocket Cluster Engineering 1 –
Green Rocket Cluster Engineering 1 –
Red Rocket Cluster Engineering 1 –
Ez-Thro Radiation Bomb Engineering 2 –
High-Yield Radiation Bomb Engineering 1 –
Tru-Trigger Frag Bomb Engineering 1 –
Purple Rocket Cluster Engineering 1 –

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