FOREVERAH
Collecting since Sat 14 Nov 14:19: 0.0 of the ~14 days the models need to settle. Price history is real already; demand, pricing and forecasts firm up as data comes in.

Economy

Gold price index

HourlyDaily average

Chained index over 60 items listed in most snapshots. Each hour moves by the trimmed mean of the items' log floor changes, so one item crashing doesn't drag it. Above 100 = things cost more gold than on day one.

Market-wide moves

No sudden market-wide moves detected.

Patches & hotfixes

None marked yet. Mark patches, phase launches and hotfixes to measure their effect.

Materials → crafted goods

How many hours it takes for a move in a material's price to show up in what's crafted from it: cross-correlation of hourly floor changes, material now vs crafted later. Links are added by the admin.

Who leads whom

Nothing yet: needs 3+ days of hourly data.

Found automatically by testing every pair of the 40 most-listed items. With that many pairs, some will be coincidence: treat these as leads to check, not facts.

Substitutes

Nothing yet.

Pairs of the same type (e.g. two cloths) at a similar price level whose hourly price moves go together. When one gets expensive, buyers switch to the other.